mksprite makes pretty optimal sprite files from draw and Euclid files.
It is designed to be easy to use in a makefile. All the
AMPlayer sprites are generated using this.
- RISC OS, and a certain amount of laziness.
- The Euclid module (if you want to convert euclid files).
List of main features
- Adjustable accuracy, mask level etc.
- Control files for adjusting the options for certain files.
What you see here, is the original draw file at 8:1 scaling, then the
resultant sprite file at 8:1, and then both of these again at 1:1. Note
that what you see might be very inaccurate if you're displaying this
screenshot with e.g. only 256 colours on the screen